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Call of Duty: Black Ops Cold War -

Environment Art contributions for the Black ops Cold War single player mission Desperate Measures. Detailed these areas from designer block-out to final art using outsourced and existing models/materials. Worked closely with Art Direction, Lighting, VFX, Animation, and Design.

Campaign Mission: Desperate Measures: Data Entry Room - Responsible for in engine set dress using outsourced and existing models/materials.

Campaign Mission: Desperate Measures: Data Entry Room - Responsible for in engine set dress using outsourced and existing models/materials.

Campaign Mission: Desperate Measures: Data Entry Room - Responsible for in engine set dress using outsourced and existing models/materials.

Campaign Mission: Desperate Measures: Data Entry Room - Responsible for in engine set dress using outsourced and existing models/materials.

Campaign Mission: Desperate Measures: Data Entry Room - Responsible for in engine set dress using outsourced and existing models/materials.  Created cubicle glass material.

Campaign Mission: Desperate Measures: Data Entry Room - Responsible for in engine set dress using outsourced and existing models/materials. Created cubicle glass material.

Campaign Mission: Desperate Measures: Data Entry Room - Responsible for in engine set dress using outsourced and existing models/materials.

Campaign Mission: Desperate Measures: Data Entry Room - Responsible for in engine set dress using outsourced and existing models/materials.

Campaign Mission: Desperate Measures: Data Entry Room - Responsible for in engine set dress using outsourced and existing models/materials.

Campaign Mission: Desperate Measures: Data Entry Room - Responsible for in engine set dress using outsourced and existing models/materials.

Campaign Mission: Desperate Measures: Data Entry Room - Responsible for in engine set dress using outsourced and existing models/materials.

Campaign Mission: Desperate Measures: Data Entry Room - Responsible for in engine set dress using outsourced and existing models/materials.